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Bravely default 2 sales
Bravely default 2 sales




bravely default 2 sales

A central element is the campaign to reconstruct the village of Norende, destroyed at the beginning of the game. Outside the main campaign, the game uses networking features powered by the 3DS' StreetPass functionality. The game features multiple difficulty levels, which can be adjusted freely outside battle. During exploration, standard enemies appear through random encounters: outside battle, the counter rate can be adjusted from high to nothing. During certain points, a Party Chat option appears, giving players the option of initiating conversations between the party members. In all environments, the party can find chests containing items, weapons or equipment. In towns, players can interact with non-playable characters (NPCs), purchase items or magic at specialized shops, buy or sell weapons and equipment at an armory, or rest at an inn to restore health points (HP) and magic points (MP).

bravely default 2 sales

On the world map, a day-night cycle alters the types of enemies present, and after a certain point in the story an airship can be used to speed up travel and access previously inaccessible areas. These environments are displayed on the top screen of the Nintendo 3DS system, while the bottom screen displays maps of environments, party stats and other information such as item menus. Navigation in towns, dungeons and the world map environments are done from an angled, third-person overhead view: the character remains still, the camera zooms out to a distant view. A sequel, Bravely Second: End Layer, was released in 2015 in Japan and 2016 overseas for the 3DS, while another sequel, titled Bravely Default II, was announced to be released on the Nintendo Switch in 2020.īravely Default is a role-playing game (RPG) which features a party of four characters navigating the fantasy world of Luxendarc. Bravely Default spawned multiple media tie-ins and spin-off games. Main points of criticism were its repetitive late-game stages and elements of its social gameplay and audio. Common praise went to the gameplay's mixture of traditional mechanics and new elements, along with its storyline, graphics and music. In both Japan and overseas, Bravely Default met with strong sales and critical acclaim. For the Sequel was the version chosen for overseas release, being localized without any subtitle. In the run-up to release, multiple demos were developed, and the team adjusted the game using feedback from players.

#Bravely default 2 sales series

The music, composed by Revo of Sound Horizon, was intended to evoke the feelings of classic series such as Dragon Quest and SaGa.īravely Default was first announced in September 2011 as part of Nintendo's 2012 lineup for the platform. The game was influenced by western video games and television series, and individual elements were inspired by aspects of the Dragon Quest series and Higurashi When They Cry. The characters designs were handled by multiple artists, including art director Akihiko Yoshida and Atsushi Ōkubo. The story's writer was Naotaka Hayashi, who was brought in from 5pb. The producer of The 4 Heroes of Light, Tomoya Asano, returned to produce Bravely Default. Starting development as an action role-playing sequel to Final Fantasy: The 4 Heroes of Light, it retained elements from the Final Fantasy series while having its own story and gameplay elements. Allying with Tiz Arrior, the sole survivor from Norende, amnesiac Ringabel, and Eternian defector Edea Lee, Agnès sets out to awaken the crystals and confront a greater evil responsible for events. Agnès Oblige, vestal of the Wind Crystal, is forced to begin a journey to awaken the crystals after they are consumed by darkness. The gameplay uses a turn-based battle system and job system, in addition to incorporating options to combine job abilities and adjust battle speed and random encounter rates.īravely Default is set in the world of Luxendarc, which is kept in balance by four elemental crystals protected by the Crystal Orthodoxy, a religious group with influence across the world. Square Enix published the game in Japan, while Nintendo handled publishing duties overseas. Bravely Default was originally released in 2012, while an expanded edition titled For the Sequel released in 2013 in Japan, Europe and Australia, and in 2014 in North America.

bravely default 2 sales

Bravely Default, known in Japan as Bravely Default: Flying Fairy, is a role-playing video game developed by Silicon Studio for the Nintendo 3DS handheld video game console.






Bravely default 2 sales